Skip
Ashen Crown

The Powers of Valdmar

Four powers, four truths, one crown

✠ Order

The Order of Ash

«Fire cleanses»

The Order was born at the ford where Saint Irma broke a lamp with a coal from Ardenna's ashes against the chest of the first of the dead. Its law is simple: fire cleanses, ash remembers. The Order burns the fallen — its own and the enemy's — so the Count cannot raise them again, cleanses the land of the Corruption and raises stone walls.

How it fights

  • Steadfast infantry and the shield wall hold against any blow
  • The Sisters of Ash set enemies and their buildings ablaze with burning arrows
  • Templars in a wedge break the enemy line
  • Burns the fallen for Faith, trades in the Market, cleanses the Corruption
Resources: gold, steel, faith, bread
The Citadel of AshSaint Irma's FordThe Grey FieldsThe Monastery of Embers
Inquisitor Alaric
Warlord

Inquisitor Alaric

When he was nine, the dead came to his village on the Grey Fields, and by morning he alone was left alive — hidden by his mother in the cellar. The monks found the boy on the ashes, keeping a fire alive so the dead would not return. His armour is dark with the soot of a hundred pyres.

Soldiers

Man-at-arms infantryMan-at-arms
120 health · 14 damage
Ashen Knight infantryAshen Knight
220 health · 22 damage
Spearman spearmenSpearman
115 health · 12 damage
Sister of Ash missileSister of Ash
80 health · 15 damage
Templar Knight cavalryTemplar Knight
320 health · 24 damage
Trebuchet siege enginesTrebuchet
700 health · 190 damage
Peasant workersPeasant
60 health · 4 damage

Powers

Battle Hymn

Soldiers within 22 m strike 25% harder and know no fear for 20 s.

Mercy

Half of their health returns to all your own within 18 m.

Rain of Fire

A hail of burning arrows covers a 13 m circle.

Hallowed Ground

Cleanses the Corruption, burns bodies and scorches the dead and demons within 30 m.

Knights of Ash

Six templars ride to the chosen place and fight for 90 s.

Wrath of Heaven

A pillar of heavenly fire: massive damage in an 11 m circle, topples buildings.

☠ Court

The Cursed Court

«Death is only the start of service»

A hundred years ago Count Valdrek read the names of sixty kings backwards in the crypt — and became lord of the dead. His Court is an eternal order: the dead do not starve, do not tire and do not betray. Every fallen enemy may rise into his ranks, and the Corruption creeps behind his armies.

How it fights

  • Cheap, fearless dead — there are always more of them
  • Raises the fallen right on the battlefield
  • Stronger at night and on the Corruption
  • Ghouls and plague catapults break any defence
Resources: souls, bones, blight, rot
The Black CryptValdrek's BarrowsThe Dead City of ElmThe Rotting Marsh
Count Valdrek
Warlord

Count Valdrek

The last Keeper of the Crypt, cousin to the king. His heart does not beat, but his mind is clear and his speech courteous: Valdrek gives balls in the Dead City of Elm where the long dead dance. He sincerely believes he will save Valdmar. All it needs is for everyone to die.

Soldiers

Skeleton infantrySkeleton
70 health · 11 damage
War Zombie infantryWar Zombie
110 health · 15 damage
Dead Spearman spearmenDead Spearman
115 health · 12 damage
Bone Archer missileBone Archer
65 health · 13 damage
Death Knight cavalryDeath Knight
300 health · 24 damage
Ghoul monsterGhoul
420 health · 34 damage
Plague Catapult siege enginesPlague Catapult
650 health · 160 damage
Bone Thrall workersBone Thrall
45 health · 4 damage

Powers

Plague Mist

Enemies within 18 m are weakened by 30% and lose 4 health per second for 20 s.

Raise the Dead

Every body within 24 m rises into your army.

Darkness

Night falls for a minute: the dead grow stronger, the living lose heart.

Bone Storm

A whirlwind of bone shards tears through everything in a 12 m circle.

Army of the Dead

Twenty dead climb out of the earth and fight for 90 s.

Hand of the Crypt

The earth splits open: massive damage in a 10 m circle, and the fallen rise at once.

⚔ Clans

The Wild Clans

«The blood of the fathers never cools»

Six centuries ago King Vald drove the clans north. Now the iron ring has cracked, and nine clans united by the giant Grokh have returned. By the shamans' prophecy, the one who breaks the Crown will lead them all to the plains of their fathers.

How it fights

  • Fury builds in battle and makes warriors more terrible
  • Strips the fallen for trophies and strength
  • Wolves and bull riders are the fastest horse in Valdmar
  • Rams and berserkers break the gates
Resources: plunder, hides, fury, meat
The Great TentThe Raven WoodThe Wolf HillsThe Sacred Grove
Chieftain Grokh
Warlord

Chieftain Grokh

A horned giant, half man, half beast. His mother was a woman of the Wolf Hills clan, and his father — so the shamans say — the spirit of the hills that howls at night. He defeated eight chieftains in single combat and wears their skulls on his belt. His word is worth more than his life, but in battle he knows no mercy.

Soldiers

Clan Warrior infantryClan Warrior
140 health · 15 damage
Clan Spearman spearmenClan Spearman
125 health · 12 damage
Huntress missileHuntress
78 health · 15 damage
War Wolf cavalryWar Wolf
95 health · 12 damage
Bull Rider cavalryBull Rider
400 health · 26 damage
Berserker monsterBerserker
300 health · 30 damage
Battering Ram siege enginesBattering Ram
900 health · 260 damage
Gatherer workersGatherer
55 health · 4 damage

Powers

War Cry

Warriors within 22 m strike 25% harder, run 20% faster and know no fear for 20 s.

Call of the Pack

Eight wolves run to the chosen place and fight for 90 s.

Hunter's Mark

Enemies within 20 m take 35% more damage for 25 s.

Earthquake

The earth heaves: troops are hurt and buildings within 14 m crack at the seams.

The Great Hunt

Five bull riders burst into the fight for 90 s.

Fury of the Ancestors

The whole horde flies into a fury for 30 s: +50% damage and no fear.

☄ Abyss

The Abyss

«Everything burns»

The Ashen Crown is not a crown but a prison. The fire the smith Vald chained six centuries ago is Azgar himself. Through the Rift in the south the Abyss breathes fire, and its legions march for the Crown to give their lord back his heart — and turn Valdmar to ash.

How it fights

  • Abyssal fire sets buildings and the ground ablaze
  • Demons devour the souls of the fallen and heal on the Corruption
  • Maws and the Titan of the Abyss are living siege engines
  • Fire imps burn the enemy from afar
Resources: sulphur, obsidian, wrath, flesh
Azgar's RiftThe Sulphur FieldsThe Obsidian RidgeThe Burning Waste
Archdemon Azgar
Warlord

Archdemon Azgar

A fire from beneath the world that took a body. His face is a mask of pale stone, his horns are set lava. When he speaks, people's lips crack. He remembers how the smith chained him into a circlet, and for six centuries he counted every night. Now half of his heart lies in the Ashen Crown.

Soldiers

Spawn infantrySpawn
85 health · 12 damage
Abyss Warden spearmenAbyss Warden
135 health · 13 damage
Fire Imp missileFire Imp
70 health · 16 damage
Hellhound cavalryHellhound
170 health · 18 damage
Maw monsterMaw
520 health · 36 damage
Titan of the Abyss titanTitan of the Abyss
1700 health · 80 damage
Drudge Imp workersDrudge Imp
55 health · 4 damage

Powers

Fire Rift

The ground burns beneath enemies in a 14 m circle: 9 damage per second for 20 s.

Spawn

Ten spawn crawl out at the chosen place and fight for 90 s.

Harvest of Souls

Bodies within 26 m burn away, healing nearby demons and filling Wrath.

Dread of the Abyss

The living within 26 m lose 60 morale and flee.

Meteor

A blazing rock falls from the sky: massive damage in a 12 m circle.

Call of the Titan

The Titan of the Abyss steps out of the fire and fights for 90 s.

Early access

Join the vanguard

The game is already alive: four powers, the campaign, skirmishes, sieges, Realism mode, third-person combat. Early access means playing right after purchase, every update, and the full version at release at the vanguard price.

  • Play immediately after purchase — Windows
  • Every future update for free
  • The full version at release — no extra charge
  • Your name in the credits as a Chronicler of Valdmar
  • A voice in deciding what we add next

Purchases open very soon — join the waitlist and you'll hear first.

Waitlist

Be the first to know

News, dev diaries, release dates and closed tests — only for those on the list.

You're in the vanguard.

The messenger is on his way. Call your comrades — no war is won alone.