The Order of Ash
«Fire cleanses»
Fanatical knights who burn the dead. The shield wall, the burning arrows of the Sisters of Ash, heavy templar cavalry and trebuchets.
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The Crown has been found. Four powers march for it.
Whose side will you take?
That winter the snow fell grey over Valdmar. The old ferryman at the ford was the first to notice that the river would not freeze: beneath the ice, if you looked long enough, there were faces. Three nights later a faceless rider came out of the east and threw a sack at the gates of the Citadel. In the sack was the head of a monk, and in its mouth a coal, still warm. One word was burned into the coal:
"Found."So began the War for Valdmar. Not the first war — but the last.



Fire fell from the sky — an ancient hunger from beneath the world. The smith Vald chained it into an iron circlet and set it on his head. So the Crown and the kingdom of Valdmar were born.
In the crypt, Count Valdrek read the names of sixty kings backwards. The Crown burst into flame, the capital burned in a single night — and everything it had held for six centuries broke free.
At the ford of the Black River a simple priestess broke a lamp holding a coal from the capital's ashes against the chest of the first of the dead. The dead fear fire. So the Order of Ash was born.
Monks dug the Ashen Crown out from beneath the Ruins of Ardenna. Now all four powers are marching for it — and each has its own purpose.
Every power is a game of its own: its own soldiers, buildings, resources, powers and laws of war.
«Fire cleanses»
Fanatical knights who burn the dead. The shield wall, the burning arrows of the Sisters of Ash, heavy templar cavalry and trebuchets.
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«Death is only the start of service»
The undead, who raise the fallen. Countless dead, death knights, ghouls and plague catapults. Stronger at night and on the Corruption.
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«The blood of the fathers never cools»
The northern clans under the hand of Chieftain Grokh. Axes and spears, huntresses, war wolves, bull riders, berserkers and rams.
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«Everything burns»
Demons from the burning Rift. Spawn, fire imps, hellhounds, Maws and the Titan. They devour souls and set everything ablaze.
Learn moreWalls and towers with garrisons, staked ditches, moats of water and lava, wolf pits, caltrops, oil and fire, drawbridges, tunnels under the walls. Build an impregnable fortress — then find a way to break someone else's: ladders, rams, fascines, catapults.
Shield wall, tortoise, wedge, hedgehog, loose order — every formation has its strength and its price. Shields in front, spears in the second rank, archers behind, horse on the wings. Bind your squads to keys and wage war like a general.
Cavalry charges, crush in the ranks, the rout of the shaken, morale and fear, fatigue, high ground and fords. Templars in a wedge tear through a line of the dead — unless the spears meet them first.
Bodies stay on the field, rot and turn to bones. The Order burns the fallen for Faith. The Cursed Court raises them into its ranks. The clans strip them for trophies. The Abyss devours their souls.
In Realism mode, peasants build and gather everything: fields, farms, mines on ore veins. The army eats bread, every town keeps its own stores, and guarded caravans carry them where the fighting is.
Take control of any soldier — a spearman, an archer, a hero — and fight in third person in the middle of your own army. And when you just want to watch, switch on Cinema mode and the battle becomes a film.
Rain of Fire and Wrath of Heaven, Army of the Dead and Hand of the Crypt, Call of the Pack and Earthquake, Meteor and Call of the Titan. Six powers for every faction — unlocked as the battle goes on.
Twenty-five lands, four capitals and one crown. Lead your army across the map, storm fortresses, repel invasions, choose the gifts of victory. Your hero grows from battle to battle — and the Corruption creeps across the land unless you burn it away.
Map and lands of Valdmar
Everything you see was captured in the game engine.
The game is already alive: four powers, the campaign, skirmishes, sieges, Realism mode, third-person combat. Early access means playing right after purchase, every update, and the full version at release at the vanguard price.
Purchases open very soon — join the waitlist and you'll hear first.
News, dev diaries, release dates and closed tests — only for those on the list.
The messenger is on his way. Call your comrades — no war is won alone.
4 powers, a 25-land campaign, skirmishes, sieges and fortifications, Realism mode, third-person combat, Cinema mode, save anywhere.
English version, new campaign events, faction balance, more battle maps, achievements.
Steam and Epic Games Store, story campaigns for every power, voiced heroes, multiplayer — shaped together with the vanguard.
Windows 10/11. After release — Steam and the Epic Games Store; everyone who bought early access gets a key.
The game is fully playable already, but we keep developing it. You get it now, plus every update before and after release, for free.
Windows 10/11, a Vulkan-capable graphics card, about 1 GB of disk space. For reference: on a laptop with an RTX 4050 a large battle runs at 50–70 frames per second at 2560×1440. On big screens the game renders 3D at a lower resolution and restores it with AMD FSR.
Right now: the campaign and skirmishes against the AI. Multiplayer is being discussed with the vanguard.
Yes — if the game does not run on your computer, write to us and we will refund you.
The only question is whose hand will take it.